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- import { EventTouch, Node, Toggle, Tween, Vec3, _decorator, easing, tween } from "cc";
- import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
- import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
- import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
- import { UIID } from "../../common/config/GameUIConfig";
- import { SingletonModuleComp } from "../../common/SingletonModuleComp";
- import { CheckpointSkinItemViewComp } from "./CheckpointSkinItem";
- import { DataSdk, REPORT_EVENT } from "../../common/utils/datasdk";
- const { ccclass, property } = _decorator;
- /** 角色换装界面 */
- @ccclass('CheckpointSkinViewComp')
- @ecs.register('CheckpointSkinView', false)
- export class CheckpointSkinViewComp extends CCComp {
- @property({ type: [CheckpointSkinItemViewComp], visible: true, tooltip: '关卡item' })
- itemArr: Array<CheckpointSkinItemViewComp> = []
- private btnClose
- onAdded(args: any) {
- console.log(args);
- }
- onLoad() {
- this.btnClose = this.node.getChildByPath("BG/btn_close")
- this.btnClose.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
- const window = this.node.getChildByName("BG")
- window.setScale(new Vec3(0, 0, 1));
- // 使用Tween来实现动画效果
- Tween.stopAllByTarget(window); // 停止该节点上的所有其他Tween
- tween(window)
- // .delay(0.1)
- .to(0.3, { scale: new Vec3(0.5, 0.5, 1) }, { easing: easing.backOut }) // 缩放动画
- .start(); // 开始动画
- DataSdk.reportEvent(REPORT_EVENT.OPEN_CHANGE_SKIN,ecs.getSingleton(SingletonModuleComp)?.account?.AccountModel?.lv)
- }
- private onTouchEnd(event: EventTouch) {
- switch (event.target.name) {
- case "btn_close":
- oops.gui.remove(UIID.Skin);
- break;
- }
- event.propagationStopped = true;
- }
- reset() {
- this.node.destroy();
- }
- }
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