CheckpointSkinViewComp.ts 2.0 KB

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  1. import { EventTouch, Node, Toggle, Tween, Vec3, _decorator, easing, tween } from "cc";
  2. import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
  3. import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
  4. import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
  5. import { UIID } from "../../common/config/GameUIConfig";
  6. import { SingletonModuleComp } from "../../common/SingletonModuleComp";
  7. import { CheckpointSkinItemViewComp } from "./CheckpointSkinItem";
  8. import { DataSdk, REPORT_EVENT } from "../../common/utils/datasdk";
  9. const { ccclass, property } = _decorator;
  10. /** 角色换装界面 */
  11. @ccclass('CheckpointSkinViewComp')
  12. @ecs.register('CheckpointSkinView', false)
  13. export class CheckpointSkinViewComp extends CCComp {
  14. @property({ type: [CheckpointSkinItemViewComp], visible: true, tooltip: '关卡item' })
  15. itemArr: Array<CheckpointSkinItemViewComp> = []
  16. private btnClose
  17. onAdded(args: any) {
  18. console.log(args);
  19. }
  20. onLoad() {
  21. this.btnClose = this.node.getChildByPath("BG/btn_close")
  22. this.btnClose.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
  23. const window = this.node.getChildByName("BG")
  24. window.setScale(new Vec3(0, 0, 1));
  25. // 使用Tween来实现动画效果
  26. Tween.stopAllByTarget(window); // 停止该节点上的所有其他Tween
  27. tween(window)
  28. // .delay(0.1)
  29. .to(0.3, { scale: new Vec3(0.5, 0.5, 1) }, { easing: easing.backOut }) // 缩放动画
  30. .start(); // 开始动画
  31. DataSdk.reportEvent(REPORT_EVENT.OPEN_CHANGE_SKIN,ecs.getSingleton(SingletonModuleComp)?.account?.AccountModel?.lv)
  32. }
  33. private onTouchEnd(event: EventTouch) {
  34. switch (event.target.name) {
  35. case "btn_close":
  36. oops.gui.remove(UIID.Skin);
  37. break;
  38. }
  39. event.propagationStopped = true;
  40. }
  41. reset() {
  42. this.node.destroy();
  43. }
  44. }