import { EventTouch, Node, Toggle, Tween, Vec3, _decorator, easing, tween } from "cc"; import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { UIID } from "../../common/config/GameUIConfig"; import { SingletonModuleComp } from "../../common/SingletonModuleComp"; import { CheckpointSkinItemViewComp } from "./CheckpointSkinItem"; import { DataSdk, REPORT_EVENT } from "../../common/utils/datasdk"; const { ccclass, property } = _decorator; /** 角色换装界面 */ @ccclass('CheckpointSkinViewComp') @ecs.register('CheckpointSkinView', false) export class CheckpointSkinViewComp extends CCComp { @property({ type: [CheckpointSkinItemViewComp], visible: true, tooltip: '关卡item' }) itemArr: Array = [] private btnClose onAdded(args: any) { console.log(args); } onLoad() { this.btnClose = this.node.getChildByPath("BG/btn_close") this.btnClose.on(Node.EventType.TOUCH_END, this.onTouchEnd, this); const window = this.node.getChildByName("BG") window.setScale(new Vec3(0, 0, 1)); // 使用Tween来实现动画效果 Tween.stopAllByTarget(window); // 停止该节点上的所有其他Tween tween(window) // .delay(0.1) .to(0.3, { scale: new Vec3(0.5, 0.5, 1) }, { easing: easing.backOut }) // 缩放动画 .start(); // 开始动画 DataSdk.reportEvent(REPORT_EVENT.OPEN_CHANGE_SKIN,ecs.getSingleton(SingletonModuleComp)?.account?.AccountModel?.lv) } private onTouchEnd(event: EventTouch) { switch (event.target.name) { case "btn_close": oops.gui.remove(UIID.Skin); break; } event.propagationStopped = true; } reset() { this.node.destroy(); } }