InitRes.ts 2.8 KB

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  1. /*
  2. * @Author: dgflash
  3. * @Date: 2022-07-22 17:06:22
  4. * @LastEditors: dgflash
  5. * @LastEditTime: 2022-08-08 14:26:38
  6. */
  7. import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
  8. import { AsyncQueue, NextFunction } from "../../../../../extensions/oops-plugin-framework/assets/libs/collection/AsyncQueue";
  9. import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
  10. import { UIID } from "../../common/config/GameUIConfig";
  11. import { Initialize } from "../Initialize";
  12. import { LoadingViewComp } from "../view/LoadingViewComp";
  13. /** 初始化游戏公共资源 */
  14. @ecs.register('InitRes')
  15. export class InitResComp extends ecs.Comp {
  16. reset() { }
  17. }
  18. export class InitResSystem extends ecs.ComblockSystem implements ecs.IEntityEnterSystem {
  19. filter(): ecs.IMatcher {
  20. return ecs.allOf(InitResComp);
  21. }
  22. entityEnter(e: Initialize): void {
  23. var queue: AsyncQueue = new AsyncQueue();
  24. // 加载自定义资源
  25. this.loadCustom(queue);
  26. // 加载多语言包加载多语言包
  27. this.loadLanguage(queue);
  28. // 加载公共资源
  29. this.loadCommon(queue);
  30. // 加载游戏内容加载进度提示界面
  31. this.onComplete(queue, e);
  32. queue.play();
  33. }
  34. /** 加载自定义内容(可选) */
  35. private loadCustom(queue: AsyncQueue) {
  36. queue.push(async (next: NextFunction, params: any, args: any) => {
  37. // 加载多语言对应字体
  38. oops.res.load("language/font/" + oops.language.current, next);
  39. });
  40. }
  41. /** 加载化语言包(可选) */
  42. private loadLanguage(queue: AsyncQueue) {
  43. queue.push((next: NextFunction, params: any, args: any) => {
  44. // 设置默认语言
  45. let lan = oops.storage.get("language");
  46. if (lan == null) {
  47. lan = "zh";
  48. oops.storage.set("language", lan);
  49. }
  50. // 设置语言包路径
  51. oops.language.setAssetsPath(oops.config.game.languagePathJson, oops.config.game.languagePathTexture);
  52. // 加载语言包资源
  53. oops.language.setLanguage(lan, next);
  54. });
  55. }
  56. /** 加载公共资源(必备) */
  57. private loadCommon(queue: AsyncQueue) {
  58. queue.push((next: NextFunction, params: any, args: any) => {
  59. oops.res.loadDir("common", next);
  60. });
  61. }
  62. /** 加载完成进入游戏内容加载界面 */
  63. private onComplete(queue: AsyncQueue, e: Initialize) {
  64. queue.complete = async () => {
  65. var node = await oops.gui.openAsync(UIID.Loading);
  66. if (node) e.add(node.getComponent(LoadingViewComp) as ecs.Comp);
  67. e.remove(InitResComp);
  68. };
  69. }
  70. }