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- /*
- * @Author: dgflash
- * @Date: 2022-07-22 17:06:22
- * @LastEditors: dgflash
- * @LastEditTime: 2022-08-08 14:26:38
- */
- import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
- import { AsyncQueue, NextFunction } from "../../../../../extensions/oops-plugin-framework/assets/libs/collection/AsyncQueue";
- import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
- import { UIID } from "../../common/config/GameUIConfig";
- import { Initialize } from "../Initialize";
- import { LoadingViewComp } from "../view/LoadingViewComp";
- /** 初始化游戏公共资源 */
- @ecs.register('InitRes')
- export class InitResComp extends ecs.Comp {
- reset() { }
- }
- export class InitResSystem extends ecs.ComblockSystem implements ecs.IEntityEnterSystem {
- filter(): ecs.IMatcher {
- return ecs.allOf(InitResComp);
- }
- entityEnter(e: Initialize): void {
- var queue: AsyncQueue = new AsyncQueue();
- // 加载自定义资源
- this.loadCustom(queue);
- // 加载多语言包加载多语言包
- this.loadLanguage(queue);
- // 加载公共资源
- this.loadCommon(queue);
- // 加载游戏内容加载进度提示界面
- this.onComplete(queue, e);
- queue.play();
- }
- /** 加载自定义内容(可选) */
- private loadCustom(queue: AsyncQueue) {
- queue.push(async (next: NextFunction, params: any, args: any) => {
- // 加载多语言对应字体
- oops.res.load("language/font/" + oops.language.current, next);
- });
- }
- /** 加载化语言包(可选) */
- private loadLanguage(queue: AsyncQueue) {
- queue.push((next: NextFunction, params: any, args: any) => {
- // 设置默认语言
- let lan = oops.storage.get("language");
- if (lan == null) {
- lan = "zh";
- oops.storage.set("language", lan);
- }
- // 设置语言包路径
- oops.language.setAssetsPath(oops.config.game.languagePathJson, oops.config.game.languagePathTexture);
- // 加载语言包资源
- oops.language.setLanguage(lan, next);
- });
- }
- /** 加载公共资源(必备) */
- private loadCommon(queue: AsyncQueue) {
- queue.push((next: NextFunction, params: any, args: any) => {
- oops.res.loadDir("common", next);
- });
- }
- /** 加载完成进入游戏内容加载界面 */
- private onComplete(queue: AsyncQueue, e: Initialize) {
- queue.complete = async () => {
- var node = await oops.gui.openAsync(UIID.Loading);
- if (node) e.add(node.getComponent(LoadingViewComp) as ecs.Comp);
- e.remove(InitResComp);
- };
- }
- }
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