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- import { Vec3, Node, MeshRenderer, RenderableComponent, Color } from "cc";
- import { ViewUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/ViewUtil";
- import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
- import { VehicleModelComp } from "./model/VehicleModelComp";
- import { VehicleViewComp } from "./view/VehicleViewComp";
- import { VehicleSitSystem } from "./bll/VehicleCheck";
- /**
- * 关卡实体
- * 1、生成关卡初始话数据
- */
- @ecs.register('Vehicle')
- export class Vehicle extends ecs.Entity {
- VehicleModel!: VehicleModelComp;
- protected init() {
- // 添加关卡数据组件
- this.addComponents<ecs.Comp>(VehicleModelComp);
- }
- destroy(): void {
- // 如果该组件对象是由ecs系统外部创建的,则不可回收,需要用户自己手动进行回收。
- this.remove(VehicleViewComp);
- super.destroy();
- }
- /** 加载车辆显示对象(cc.Component在创建后,添加到ECS框架中,使实体上任何一个ECS组件都可以通过 ECS API 获取到视图层对象 */
- load(parent: Node,color:string,pos: Vec3 = Vec3.ZERO) {
- var node = ViewUtil.createPrefabNode("game/prefab/car");
- // 获取MeshRenderer组件
- let rendererComponet = node.getComponentInChildren(MeshRenderer) as RenderableComponent
- debugger
- if (rendererComponet) {
- // 获取材质实例
- let materialIns = rendererComponet.material
-
- if (materialIns) {
- // 修改材质实例的颜色
-
- let colorStr;
- switch (color.toLowerCase()) {
- case "red":
- colorStr = Color.RED;
- break;
- case "blue":
- colorStr = Color.BLUE;
- break;
- case "yellow":
- colorStr = Color.YELLOW;
- break;
- default:
- colorStr = Color.WHITE; // 默认颜色
- }
-
- materialIns.setProperty('mainColor', colorStr);
-
- rendererComponet.material = materialIns
- }
- }
- var mv = node.getComponent(VehicleViewComp)!;
- this.add(mv);
- node.parent = parent;
- node.setPosition(pos);
- }
- }
- export class EcsVehicleSystem extends ecs.System {
- constructor() {
- super();
- this.add(new VehicleSitSystem());
- }
- }
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