import { Vec3, Node, MeshRenderer, RenderableComponent, Color } from "cc"; import { ViewUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/ViewUtil"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { VehicleModelComp } from "./model/VehicleModelComp"; import { VehicleViewComp } from "./view/VehicleViewComp"; import { VehicleSitSystem } from "./bll/VehicleCheck"; /** * 关卡实体 * 1、生成关卡初始话数据 */ @ecs.register('Vehicle') export class Vehicle extends ecs.Entity { VehicleModel!: VehicleModelComp; protected init() { // 添加关卡数据组件 this.addComponents(VehicleModelComp); } destroy(): void { // 如果该组件对象是由ecs系统外部创建的,则不可回收,需要用户自己手动进行回收。 this.remove(VehicleViewComp); super.destroy(); } /** 加载车辆显示对象(cc.Component在创建后,添加到ECS框架中,使实体上任何一个ECS组件都可以通过 ECS API 获取到视图层对象 */ load(parent: Node,color:string,pos: Vec3 = Vec3.ZERO) { var node = ViewUtil.createPrefabNode("game/prefab/car"); // 获取MeshRenderer组件 let rendererComponet = node.getComponentInChildren(MeshRenderer) as RenderableComponent debugger if (rendererComponet) { // 获取材质实例 let materialIns = rendererComponet.material if (materialIns) { // 修改材质实例的颜色 let colorStr; switch (color.toLowerCase()) { case "red": colorStr = Color.RED; break; case "blue": colorStr = Color.BLUE; break; case "yellow": colorStr = Color.YELLOW; break; default: colorStr = Color.WHITE; // 默认颜色 } materialIns.setProperty('mainColor', colorStr); rendererComponet.material = materialIns } } var mv = node.getComponent(VehicleViewComp)!; this.add(mv); node.parent = parent; node.setPosition(pos); } } export class EcsVehicleSystem extends ecs.System { constructor() { super(); this.add(new VehicleSitSystem()); } }