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- /*
- * @Author: dgflash
- * @Date: 2021-07-03 16:13:17
- * @LastEditors: dgflash
- * @LastEditTime: 2022-08-08 11:42:32
- */
- import { _decorator } from "cc";
- import { resLoader } from "../../../../../extensions/oops-plugin-framework/assets/core/common/loader/ResLoader";
- import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
- import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
- import { CCVMParentComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCVMParentComp";
- import { UIID } from "../../common/config/GameUIConfig";
- const { ccclass, property } = _decorator;
- /** 游戏资源加载 */
- @ccclass('LoadingViewComp')
- @ecs.register('LoadingView', false)
- export class LoadingViewComp extends CCVMParentComp {
- /** VM 组件绑定数据 */
- data: any = {
- /** 加载资源当前进度 */
- finished: 0,
- /** 加载资源最大进度 */
- total: 0,
- /** 加载资源进度比例值 */
- progress: "0",
- /** 加载流程中提示文本 */
- prompt: ""
- };
- private progress: number = 0;
- reset(): void {
- // 获取用户信息的多语言提示文本
- this.data.prompt = oops.language.getLangByID("loading_load_player");
- // 关闭加载界面
- oops.gui.remove(UIID.Loading);
- // 打开游戏主界面(自定义逻辑)
- oops.gui.open(UIID.Demo);
- }
- start() {
- this.enter();
- }
- enter() {
- this.loadRes();
- }
- /** 加载资源 */
- private async loadRes() {
- this.data.progress = 0;
- await this.loadCustom();
- this.loadGameRes();
- }
- /** 加载游戏本地JSON数据(自定义内容) */
- private loadCustom() {
- // 加载游戏本地JSON数据的多语言提示文本
- this.data.prompt = oops.language.getLangByID("loading_load_json");
- }
- /** 加载初始游戏内容资源 */
- private loadGameRes() {
- // 加载初始游戏内容资源的多语言提示文本
- this.data.prompt = oops.language.getLangByID("loading_load_game");
- resLoader.loadDir("game", this.onProgressCallback.bind(this), this.onCompleteCallback.bind(this));
- }
- /** 加载进度事件 */
- private onProgressCallback(finished: number, total: number, item: any) {
- this.data.finished = finished;
- this.data.total = total;
- var progress = finished / total;
- if (progress > this.progress) {
- this.progress = progress;
- this.data.progress = (progress * 100).toFixed(2);
- }
- }
- /** 加载完成事件 */
- private onCompleteCallback() {
- this.ent.remove(LoadingViewComp);
- // 进入自定义游戏内容界面
- oops.gui.open(UIID.Demo);
- }
- }
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