LoadingViewComp.ts 2.9 KB

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  1. /*
  2. * @Author: dgflash
  3. * @Date: 2021-07-03 16:13:17
  4. * @LastEditors: dgflash
  5. * @LastEditTime: 2022-08-08 11:42:32
  6. */
  7. import { _decorator } from "cc";
  8. import { resLoader } from "../../../../../extensions/oops-plugin-framework/assets/core/common/loader/ResLoader";
  9. import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
  10. import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
  11. import { CCVMParentComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCVMParentComp";
  12. import { UIID } from "../../common/config/GameUIConfig";
  13. const { ccclass, property } = _decorator;
  14. /** 游戏资源加载 */
  15. @ccclass('LoadingViewComp')
  16. @ecs.register('LoadingView', false)
  17. export class LoadingViewComp extends CCVMParentComp {
  18. /** VM 组件绑定数据 */
  19. data: any = {
  20. /** 加载资源当前进度 */
  21. finished: 0,
  22. /** 加载资源最大进度 */
  23. total: 0,
  24. /** 加载资源进度比例值 */
  25. progress: "0",
  26. /** 加载流程中提示文本 */
  27. prompt: ""
  28. };
  29. private progress: number = 0;
  30. reset(): void {
  31. // 获取用户信息的多语言提示文本
  32. this.data.prompt = oops.language.getLangByID("loading_load_player");
  33. // 关闭加载界面
  34. oops.gui.remove(UIID.Loading);
  35. // 打开游戏主界面(自定义逻辑)
  36. oops.gui.open(UIID.Demo);
  37. }
  38. start() {
  39. this.enter();
  40. }
  41. enter() {
  42. this.loadRes();
  43. }
  44. /** 加载资源 */
  45. private async loadRes() {
  46. this.data.progress = 0;
  47. await this.loadCustom();
  48. this.loadGameRes();
  49. }
  50. /** 加载游戏本地JSON数据(自定义内容) */
  51. private loadCustom() {
  52. // 加载游戏本地JSON数据的多语言提示文本
  53. this.data.prompt = oops.language.getLangByID("loading_load_json");
  54. }
  55. /** 加载初始游戏内容资源 */
  56. private loadGameRes() {
  57. // 加载初始游戏内容资源的多语言提示文本
  58. this.data.prompt = oops.language.getLangByID("loading_load_game");
  59. resLoader.loadDir("game", this.onProgressCallback.bind(this), this.onCompleteCallback.bind(this));
  60. }
  61. /** 加载进度事件 */
  62. private onProgressCallback(finished: number, total: number, item: any) {
  63. this.data.finished = finished;
  64. this.data.total = total;
  65. var progress = finished / total;
  66. if (progress > this.progress) {
  67. this.progress = progress;
  68. this.data.progress = (progress * 100).toFixed(2);
  69. }
  70. }
  71. /** 加载完成事件 */
  72. private onCompleteCallback() {
  73. this.ent.remove(LoadingViewComp);
  74. // 进入自定义游戏内容界面
  75. oops.gui.open(UIID.Demo);
  76. }
  77. }