CheckpointMainViewComp.ts 4.4 KB

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  1. /*
  2. * @Author: dgflash
  3. * @Date: 2022-06-02 09:38:48
  4. * @LastEditors: dgflash
  5. * @LastEditTime: 2022-09-20 17:18:29
  6. */
  7. import { EventTouch, Node, _decorator } from "cc";
  8. import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
  9. import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
  10. import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
  11. import { UIID } from "../../common/config/GameUIConfig";
  12. import { SingletonModuleComp } from "../../common/SingletonModuleComp";
  13. import { CheckpointLevelItemViewComp } from "./CheckpointLevelItem";
  14. const { ccclass, property } = _decorator;
  15. /** 主界面 */
  16. @ccclass('CheckpointMainViewComp')
  17. @ecs.register('CheckpointMainView', false)
  18. export class CheckpointMainViewComp extends CCComp {
  19. @property({ type: [CheckpointLevelItemViewComp], visible: true, tooltip: '关卡item' })
  20. itemArr: Array<CheckpointLevelItemViewComp> = []
  21. onAdded(args: any) {
  22. console.log(args);
  23. }
  24. onLoad() {
  25. const btnSkin = this.node.getChildByName("btn_skin")
  26. const btnAddCell = this.node.getChildByPath("bottom/btn_add_cell")
  27. const btnClear = this.node.getChildByPath("bottom/btn_clear")
  28. const btnLeave = this.node.getChildByPath("bottom/btn_leave")
  29. const btnSetting = this.node.getChildByPath("btn_setting")
  30. btnSkin.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
  31. btnAddCell.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
  32. btnClear.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
  33. btnLeave.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
  34. btnSetting.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
  35. this.initLevel()
  36. }
  37. initLevel() {
  38. const lv = ecs.getSingleton(SingletonModuleComp).account.AccountModel.lv
  39. const arr = this.generateRange(lv)
  40. for (let index = 0; index < arr.length; index++) {
  41. const element = arr[index];
  42. this.itemArr[index].lv = element
  43. }
  44. }
  45. generateRange(n: number) {
  46. // // 计算起始数字
  47. // let start = n - ((n - 1) % 5);
  48. // // 创建一个数组,包含从起始数字开始的5个连续数字
  49. // let range = Array.from({ length: 5 }, (v, i) => start + i);
  50. // return range;
  51. // 直接处理1-5的特殊情况
  52. if (n >= 1 && n <= 5) {
  53. return [1, 2, 3, 4, 5];
  54. } else {
  55. // 计算中间值的位置,确保n位于中间
  56. let start = n - 2; // 使n成为中间值
  57. // 确保开始值不小于1
  58. start = Math.max(start, 1);
  59. let range = Array.from({ length: 5 }, (v, i) => start + i);
  60. // 调整以确保数组不超过n的下一个完整5的倍数段
  61. if (range[4] - range[0] !== 4) { // 如果计算的范围超出了预期(比如遇到边界情况)
  62. range = range.map((_, i) => n - 2 + i); // 重新计算以保持n在中间
  63. }
  64. return range;
  65. }
  66. }
  67. private onTouchEnd(event: EventTouch) {
  68. // console.log('点到我了',event.target.name)
  69. const checkpoint = ecs.getSingleton(SingletonModuleComp).account.checkpoint
  70. switch (event.target.name) {
  71. case "btn_setting":
  72. oops.gui.open(UIID.Setting);
  73. break;
  74. case "btn_skin":
  75. oops.gui.open(UIID.Skin);
  76. break;
  77. case "btn_clear":
  78. if (checkpoint.CheckpointModelBase.vm.clearCount >= 3) {
  79. oops.gui.toast('该关卡使用次数已满')
  80. return
  81. }
  82. oops.gui.open(UIID.ClearCell);
  83. break;
  84. case "btn_add_cell":
  85. if (checkpoint.CheckpointModelBase.vm.addCellCount >= 3) {
  86. oops.gui.toast('该关卡使用次数已满')
  87. return
  88. }
  89. oops.gui.open(UIID.AddCell);
  90. break;
  91. case "btn_leave":
  92. if (checkpoint.CheckpointModelBase.vm.leaveCount >= 3) {
  93. oops.gui.toast('该关卡使用次数已满')
  94. return
  95. }
  96. oops.gui.open(UIID.VehicleLeave);
  97. break;
  98. }
  99. event.propagationStopped = true;
  100. }
  101. reset() {
  102. this.node.destroy();
  103. }
  104. }