| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566 |
- import { Component, _decorator, Node, EventTouch, systemEvent, input, Input, geometry, Camera, PhysicsSystem, director, v3 } from "cc";
- import { Puppet } from "../puppet";
- import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
- import { MoveToPathComp } from "../../common/ecs/path/MoveToPath";
- import { PathFindComp } from "../../common/ecs/path/PathFind";
- import { smc } from "../../common/SingletonModuleComp";
- const { ccclass, property } = _decorator;
- /** 角色资源加载 */
- @ccclass('PuppetViewController')
- export class PuppetViewController extends Component {
- /** 角色对象 */
- puppet: Puppet = null!;
- @property({ type: Camera, tooltip: '主相机' })
- public mainCamera: Camera | null = null;
- // @property({ type: Node, tooltip: '待触摸物体' })
- // public node_touch_1: Node | null = null;
- private _ray: geometry.Ray = new geometry.Ray();
- onLoad() {
- const cameras = director.getScene().getComponentsInChildren(Camera);
- this.mainCamera = cameras.find(camera => camera.node.name === 'MainCamera');
- input.on(Input.EventType.TOUCH_END, this.onTouchStart, this);
- }
- onDestory() {
- input.off(Input.EventType.TOUCH_END, this.onTouchStart, this);
- }
- onTouchStart(event: EventTouch) {
- // 基于摄像机 画射线
- this.mainCamera?.screenPointToRay(event.getLocation().x, event.getLocation().y, this._ray);
- // 基于物理碰撞器的射线检测
- // 当点击 node_touch_1 时,控制台打印 “node_touch_1”
- if (PhysicsSystem.instance.raycast(this._ray)) {
- const r = PhysicsSystem.instance.raycastResults;
- for (let index = 0; index < r.length; index++) {
- const element = r[index];
- if (element.collider.node.uuid == this.node?.uuid) {
- console.log('当前点击: ' + element.collider.node.uuid);
- console.log('是否可达:', this.puppet.PathFind?.canReach)
- if (this.puppet.PathFind?.canReach&& !this.puppet.get(MoveToPathComp)) {
- const moveToPath = this.puppet.add(MoveToPathComp)
- moveToPath.speed = 1
- moveToPath.paths = this.puppet.PathFind.path.concat([v3(-1, 0, -3)])
- moveToPath.node = this.node
- moveToPath.ns = Node.NodeSpace.WORLD
- moveToPath.onComplete = () => {
- console.log('移动完成')
- }
- const pathGrid = smc.initialize.account.checkpoint.CheckpointModel.path_grid
- pathGrid[this.puppet.PuppetModel.x][this.puppet.PuppetModel.y].fill = null
- this.puppet.remove(PathFindComp)
- console.log('我开始动了')
- }
- }
- }
- }
- }
- }
|