import { Component, _decorator, Node, EventTouch, systemEvent, input, Input, geometry, Camera, PhysicsSystem, director, v3 } from "cc"; import { Puppet } from "../puppet"; import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { MoveToPathComp } from "../../common/ecs/path/MoveToPath"; import { PathFindComp } from "../../common/ecs/path/PathFind"; import { smc } from "../../common/SingletonModuleComp"; const { ccclass, property } = _decorator; /** 角色资源加载 */ @ccclass('PuppetViewController') export class PuppetViewController extends Component { /** 角色对象 */ puppet: Puppet = null!; @property({ type: Camera, tooltip: '主相机' }) public mainCamera: Camera | null = null; // @property({ type: Node, tooltip: '待触摸物体' }) // public node_touch_1: Node | null = null; private _ray: geometry.Ray = new geometry.Ray(); onLoad() { const cameras = director.getScene().getComponentsInChildren(Camera); this.mainCamera = cameras.find(camera => camera.node.name === 'MainCamera'); input.on(Input.EventType.TOUCH_END, this.onTouchStart, this); } onDestory() { input.off(Input.EventType.TOUCH_END, this.onTouchStart, this); } onTouchStart(event: EventTouch) { // 基于摄像机 画射线 this.mainCamera?.screenPointToRay(event.getLocation().x, event.getLocation().y, this._ray); // 基于物理碰撞器的射线检测 // 当点击 node_touch_1 时,控制台打印 “node_touch_1” if (PhysicsSystem.instance.raycast(this._ray)) { const r = PhysicsSystem.instance.raycastResults; for (let index = 0; index < r.length; index++) { const element = r[index]; if (element.collider.node.uuid == this.node?.uuid) { console.log('当前点击: ' + element.collider.node.uuid); console.log('是否可达:', this.puppet.PathFind?.canReach) if (this.puppet.PathFind?.canReach&& !this.puppet.get(MoveToPathComp)) { const moveToPath = this.puppet.add(MoveToPathComp) moveToPath.speed = 1 moveToPath.paths = this.puppet.PathFind.path.concat([v3(-1, 0, -3)]) moveToPath.node = this.node moveToPath.ns = Node.NodeSpace.WORLD moveToPath.onComplete = () => { console.log('移动完成') } const pathGrid = smc.initialize.account.checkpoint.CheckpointModel.path_grid pathGrid[this.puppet.PuppetModel.x][this.puppet.PuppetModel.y].fill = null this.puppet.remove(PathFindComp) console.log('我开始动了') } } } } } }