InitRes.ts 3.0 KB

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  1. /*
  2. * @Author: dgflash
  3. * @Date: 2022-07-22 17:06:22
  4. * @LastEditors: dgflash
  5. * @LastEditTime: 2022-08-08 14:26:38
  6. */
  7. import { resLoader } from "../../../../../extensions/oops-plugin-framework/assets/core/common/loader/ResLoader";
  8. import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
  9. import { AsyncQueue, NextFunction } from "../../../../../extensions/oops-plugin-framework/assets/libs/collection/AsyncQueue";
  10. import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
  11. import { config } from "../../../../../extensions/oops-plugin-framework/assets/module/config/Config";
  12. import { UIID } from "../../common/config/GameUIConfig";
  13. import { Initialize } from "../Initialize";
  14. import { LoadingViewComp } from "../view/LoadingViewComp";
  15. /** 初始化游戏公共资源 */
  16. @ecs.register('InitRes')
  17. export class InitResComp extends ecs.Comp {
  18. reset() { }
  19. }
  20. export class InitResSystem extends ecs.ComblockSystem implements ecs.IEntityEnterSystem {
  21. filter(): ecs.IMatcher {
  22. return ecs.allOf(InitResComp);
  23. }
  24. entityEnter(e: Initialize): void {
  25. var queue: AsyncQueue = new AsyncQueue();
  26. // 加载自定义资源
  27. this.loadCustom(queue);
  28. // 加载多语言包加载多语言包
  29. this.loadLanguage(queue);
  30. // 加载公共资源
  31. this.loadCommon(queue);
  32. // 加载游戏内容加载进度提示界面
  33. this.onComplete(queue, e);
  34. queue.play();
  35. }
  36. /** 加载自定义内容(可选) */
  37. private loadCustom(queue: AsyncQueue) {
  38. queue.push(async (next: NextFunction, params: any, args: any) => {
  39. // 加载多语言对应字体
  40. resLoader.load("language/font/" + oops.language.current, next);
  41. });
  42. }
  43. /** 加载化语言包(可选) */
  44. private loadLanguage(queue: AsyncQueue) {
  45. queue.push((next: NextFunction, params: any, args: any) => {
  46. // 设置默认语言
  47. let lan = oops.storage.get("language");
  48. if (lan == null) {
  49. lan = "zh";
  50. oops.storage.set("language", lan);
  51. }
  52. // 设置语言包路径
  53. oops.language.setAssetsPath(config.game.languagePathJson, config.game.languagePathTexture);
  54. // 加载语言包资源
  55. oops.language.setLanguage(lan, next);
  56. });
  57. }
  58. /** 加载公共资源(必备) */
  59. private loadCommon(queue: AsyncQueue) {
  60. queue.push((next: NextFunction, params: any, args: any) => {
  61. resLoader.loadDir("common", next);
  62. });
  63. }
  64. /** 加载完成进入游戏内容加载界面 */
  65. private onComplete(queue: AsyncQueue, e: Initialize) {
  66. queue.complete = async () => {
  67. var node = await oops.gui.openAsync(UIID.Loading);
  68. if (node) e.add(node.getComponent(LoadingViewComp) as ecs.Comp);
  69. e.remove(InitResComp);
  70. };
  71. }
  72. }