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- import { Component, _decorator, Node, EventTouch, systemEvent, input, Input, geometry, Camera, PhysicsSystem, director, v3, Vec3 } from "cc";
- import { Puppet } from "../puppet";
- import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
- import { MoveToPathComp } from "../../common/ecs/path/MoveToPath";
- import { PathFindComp } from "../../common/ecs/path/PathFind";
- import { smc } from "../../common/SingletonModuleComp";
- import { CheckpointCheckFailComp } from "../../checkpoint/bll/CheckpointCheck";
- import { VibrationManager } from "../../../platform/vibration/VibrationManager";
- import { UIID } from "../../common/config/GameUIConfig";
- import { CheckpointPathTriggerComp } from "../../checkpoint/bll/CheckpointPathTrigger";
- const { ccclass, property } = _decorator;
- /** 角色资源加载 */
- @ccclass('PuppetViewController')
- export class PuppetViewController extends Component {
- /** 角色对象 */
- puppet: Puppet = null!;
- @property({ type: Camera, tooltip: '主相机' })
- public mainCamera: Camera | null = null;
- // @property({ type: Node, tooltip: '待触摸物体' })
- // public node_touch_1: Node | null = null;
- private _ray: geometry.Ray = new geometry.Ray();
- onLoad() {
- // const cameras = director.getScene().getComponentsInChildren(Camera);
- // this.mainCamera = cameras.find(camera => camera.node.name === 'MainCamera');
- // input.on(Input.EventType.TOUCH_END, this.onTouchStart, this);
- }
- onDestory() {
- // input.off(Input.EventType.TOUCH_END, this.onTouchStart, this);
- }
- onTouchStart(event: EventTouch) {
- // 基于摄像机 画射线
- this.mainCamera?.screenPointToRay(event.getLocation().x, event.getLocation().y, this._ray);
- // 基于物理碰撞器的射线检测
- // 当点击 node_touch_1 时,控制台打印 “node_touch_1”
- // console.log('this.puppet.PuppetModel.x:',this.puppet.PuppetModel.x)
- // console.log('this.puppet.PuppetModel.y',this.puppet.PuppetModel.y)
- if (PhysicsSystem.instance.raycast(this._ray)) {
- const r = PhysicsSystem.instance.raycastResults;
- for (let index = 0; index < r.length; index++) {
- const element = r[0];
- console.log(this.node?.uuid)
- if (element.collider.node.uuid == this.node?.uuid) {
- oops.audio.playEffect("common/audio/click");
- console.log('当前点击: ' + element.collider.node.uuid);
- console.log('是否可达:', this.puppet.PathFind?.canReach)
- if (this.puppet?.PathFind?.canReach && !this.puppet.get(MoveToPathComp)) {
- VibrationManager.getInstance().vibrateShort()
- const checkpoint = smc.initialize.account.checkpoint
- let end = v3(0, 0, 0)
- if (checkpoint.CheckpointModel.curVehicle.VehicleModel.color === this.puppet.PuppetModel.color && !checkpoint.CheckpointModel.curVehicle.VehicleModel.isFull) {
- // end = v3(0, 0, 0)
- this.puppet.PuppetView.animator.onRunPathComplete = () => {
- checkpoint.CheckpointModel.curVehicle.VehicleView.createPuppet()
- checkpoint.removeChild(this.puppet)
- this.puppet.destroy()
- checkpoint.CheckpointModel.peopleCount-=1
- }
- checkpoint.CheckpointModel.curVehicle.VehicleModel.useSit += 1
-
- } else if (checkpoint.CheckpointModel.emptyStation) {
- if (checkpoint.CheckpointModel.emptyStationCount <= 1) {
- console.log('游戏结束')
- oops.gui.open(UIID.Recovery)
- // checkpoint.add(CheckpointCheckFailComp)
- }
- end = checkpoint.CheckpointModel.emptyStation.StationView.node.position.clone()
- checkpoint.CheckpointModel.emptyStation.StationModel.puppet = this.puppet
- } else {
- console.log('游戏结束')
- return
- }
- this.puppet.PuppetView.animator.moveToPath(end)
- // const moveToPath = this.puppet.add(MoveToPathComp)
- // moveToPath.speed = 2
- // moveToPath.paths = this.puppet.PathFind.path.concat([end])
- // moveToPath.node = this.node
- // moveToPath.ns = Node.NodeSpace.WORLD
- // const forwardClone = this.puppet.PuppetView.node.forward.clone()
- // moveToPath.onComplete = () => {
- // console.log('移动完成')
- // this.puppet.PuppetView.ske.play('idle')
- // this.puppet.PuppetView.node.forward = forwardClone
- // needDestory&&this.puppet.destroy()
- // }
- // this.puppet.PuppetView.ske.play('run')
- // checkpoint.CheckpointModel.emptyStation
- const pathGrid = checkpoint.CheckpointModel.path_grid
- pathGrid[this.puppet.PuppetModel.x][this.puppet.PuppetModel.y].fill = null
- const cell = checkpoint.CheckpointModel.cells
- cell[this.puppet.PuppetModel.x][this.puppet.PuppetModel.y] = null
- this.puppet.remove(PathFindComp)
- // console.log('我开始动了')
- oops.audio.playEffect("common/audio/move");
- }else{
- VibrationManager.getInstance().vibrateLong()
- }
- }
- break
- }
- }
- }
- onPuppetClick(){
- oops.audio.playEffect("common/audio/click");
- // console.log('当前点击: ' + element.collider.node.uuid);
- // console.log('是否可达:', this.puppet.PathFind?.canReach)
- if (this.puppet?.PathFind?.canReach && !this.puppet.get(MoveToPathComp)) {
- VibrationManager.getInstance().vibrateShort()
- const checkpoint = smc.initialize.account.checkpoint
- let end = v3(0, 0, 0)
- if (checkpoint.CheckpointModel.curVehicle.VehicleModel.color === this.puppet.PuppetModel.color && !checkpoint.CheckpointModel.curVehicle.VehicleModel.isFull) {
- // end = v3(0, 0, 0)
- this.puppet.PuppetView.animator.onRunPathComplete = () => {
- checkpoint.CheckpointModel.curVehicle.VehicleView.createPuppet()
- checkpoint.removeChild(this.puppet)
- this.puppet.destroy()
- checkpoint.CheckpointModel.peopleCount-=1
- }
- checkpoint.CheckpointModel.curVehicle.VehicleModel.useSit += 1
-
- } else if (checkpoint.CheckpointModel.emptyStation) {
- if (checkpoint.CheckpointModel.emptyStationCount <= 1) {
- console.log('游戏结束')
- oops.gui.open(UIID.Recovery)
- // checkpoint.add(CheckpointCheckFailComp)
- }
- end = checkpoint.CheckpointModel.emptyStation.StationView.node.position.clone()
- checkpoint.CheckpointModel.emptyStation.StationModel.puppet = this.puppet
- } else {
- console.log('游戏结束')
- return
- }
- this.puppet.PuppetView.animator.moveToPath(end)
- // const moveToPath = this.puppet.add(MoveToPathComp)
- // moveToPath.speed = 2
- // moveToPath.paths = this.puppet.PathFind.path.concat([end])
- // moveToPath.node = this.node
- // moveToPath.ns = Node.NodeSpace.WORLD
- // const forwardClone = this.puppet.PuppetView.node.forward.clone()
- // moveToPath.onComplete = () => {
- // console.log('移动完成')
- // this.puppet.PuppetView.ske.play('idle')
- // this.puppet.PuppetView.node.forward = forwardClone
- // needDestory&&this.puppet.destroy()
- // }
- // this.puppet.PuppetView.ske.play('run')
- // checkpoint.CheckpointModel.emptyStation
- const pathGrid = checkpoint.CheckpointModel.path_grid
- pathGrid[this.puppet.PuppetModel.x][this.puppet.PuppetModel.y].fill = null
- const cell = checkpoint.CheckpointModel.cells
- cell[this.puppet.PuppetModel.x][this.puppet.PuppetModel.y] = null
- this.puppet.remove(PathFindComp)
- checkpoint.add(CheckpointPathTriggerComp)
- // console.log('我开始动了')
- oops.audio.playEffect("common/audio/move");
- }else{
- VibrationManager.getInstance().vibrateLong()
- }
- }
- }
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