LoadingViewComp.ts 3.7 KB

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  1. /*
  2. * @Author: dgflash
  3. * @Date: 2021-07-03 16:13:17
  4. * @LastEditors: dgflash
  5. * @LastEditTime: 2022-08-10 18:07:35
  6. */
  7. import { AssetManager, _decorator, sys } from "cc";
  8. import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
  9. import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
  10. import { CCVMParentComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCVMParentComp";
  11. import { UIID } from "../../common/config/GameUIConfig";
  12. import { JsonUtil } from "../../../../../extensions/oops-plugin-framework/assets/core/utils/JsonUtil";
  13. import { TableCheckpointLevel } from "../../common/table/TableCheckpointLevel";
  14. import { smc } from "../../common/SingletonModuleComp";
  15. import { AccountInitComp } from "../../account/bll/AccountInit";
  16. import { BaseUrl, Version } from "../../common/config/GameBase";
  17. import { DataSdk, REPORT_EVENT } from "../../common/utils/datasdk";
  18. const { ccclass, property } = _decorator;
  19. /** 游戏资源加载 */
  20. @ccclass('LoadingViewComp')
  21. @ecs.register('LoadingView', false)
  22. export class LoadingViewComp extends CCVMParentComp {
  23. /** VM 组件绑定数据 */
  24. data: any = {
  25. /** 加载资源当前进度 */
  26. finished: 0,
  27. /** 加载资源最大进度 */
  28. total: 0,
  29. /** 加载资源进度比例值 */
  30. progress: "0",
  31. /** 加载流程中提示文本 */
  32. prompt: ""
  33. };
  34. private progress: number = 0;
  35. reset(): void {
  36. // 获取用户信息的多语言提示文本
  37. this.data.prompt = oops.language.getLangByID("loading_load_player");
  38. // 进入自定义游戏内容界面
  39. // oops.gui.open(UIID.Game);
  40. // 生成关卡实体
  41. smc.initialize.account.add(AccountInitComp)
  42. }
  43. start() {
  44. this.enter();
  45. }
  46. enter() {
  47. this.loadRes();
  48. }
  49. /** 加载资源 */
  50. private async loadRes() {
  51. this.data.progress = 0;
  52. await this.loadCustom();
  53. this.loadGameRes();
  54. }
  55. /** 加载游戏本地JSON数据(自定义内容) */
  56. private loadCustom() {
  57. // 加载游戏本地JSON数据的多语言提示文本
  58. this.data.prompt = oops.language.getLangByID("loading_load_json");
  59. return new Promise(async (resolve, reject) => {
  60. let url = BaseUrl + '/pccargame/' + Version + '/'
  61. if (sys.platform === sys.Platform.BYTEDANCE_MINI_GAME) {
  62. url = BaseUrl + 'dycargame/' + Version + '/'
  63. }else if(sys.platform === sys.Platform.WECHAT_MINI_PROGRAM){
  64. url = BaseUrl + '/cargame/' + Version + '/'
  65. }
  66. await JsonUtil.loadNetAsync(url, TableCheckpointLevel.TableName);
  67. resolve(null);
  68. });
  69. }
  70. /** 加载初始游戏内容资源 */
  71. private loadGameRes() {
  72. // 加载初始游戏内容资源的多语言提示文本
  73. this.data.prompt = oops.language.getLangByID("loading_load_game");
  74. oops.res.loadDir("game", this.onProgressCallback.bind(this), this.onCompleteCallback.bind(this));
  75. }
  76. /** 加载进度事件 */
  77. private onProgressCallback(finished: number, total: number, item: any) {
  78. this.data.finished = finished;
  79. this.data.total = total;
  80. var progress = finished / total;
  81. if (progress > this.progress) {
  82. this.progress = progress;
  83. this.data.progress = (progress * 100).toFixed(2);
  84. }
  85. }
  86. /** 加载完成事件 */
  87. private onCompleteCallback() {
  88. this.ent.remove(LoadingViewComp);
  89. DataSdk.reportEvent(REPORT_EVENT.LOAD_COMPLETE)
  90. }
  91. }