CheckpointSideRewardViewComp.ts 3.8 KB

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  1. import { EventTouch, Node, Toggle, Tween, Vec3, _decorator, easing, tween } from "cc";
  2. import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
  3. import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
  4. import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
  5. import { UIID } from "../../common/config/GameUIConfig";
  6. import { SingletonModuleComp, smc } from "../../common/SingletonModuleComp";
  7. import { AdManager } from "../../../platform/ad/AdManager";
  8. import { CheckpointCheckFailComp } from "../bll/CheckpointCheck";
  9. import { AddCellOperationComp } from "../bll/AddCellOperation";
  10. import { LaunchManager } from "../../../platform/launch/LaunchManager";
  11. import { GameEvent } from "../../common/config/GameEvent";
  12. import { DataSdk, REPORT_EVENT } from "../../common/utils/datasdk";
  13. const { ccclass, property } = _decorator;
  14. /** 角色信息界面 */
  15. @ccclass('CheckpointSideRewardViewComp')
  16. @ecs.register('CheckpointSideRewardView', false)
  17. export class CheckpointSideRewardViewComp extends CCComp {
  18. private btnClose
  19. private btnSide
  20. private btnReward
  21. onAdded(args: any) {
  22. console.log(args);
  23. }
  24. onLoad() {
  25. this.btnClose = this.node.getChildByPath("BG/btn_close")
  26. this.btnSide = this.node.getChildByPath("BG/btn_side")
  27. this.btnReward = this.node.getChildByPath("BG/btn_reward")
  28. this.btnClose.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
  29. this.btnSide.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
  30. this.btnReward.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
  31. const window = this.node.getChildByName("BG")
  32. window.setScale(new Vec3(0, 0, 1));
  33. // 使用Tween来实现动画效果
  34. Tween.stopAllByTarget(window); // 停止该节点上的所有其他Tween
  35. tween(window)
  36. // .delay(0.1)
  37. .to(0.3, { scale: new Vec3(0.8, 0.8, 1) }, { easing: easing.backOut }) // 缩放动画
  38. .start(); // 开始动画
  39. oops.message.on(GameEvent.SideBarEnter,this.setBtnStatus,this)
  40. }
  41. private setBtnStatus(){
  42. if (LaunchManager.getInstance().fromSide) {
  43. this.btnReward.active = true
  44. this.btnSide.active = false
  45. } else {
  46. this.btnSide.active = true
  47. this.btnReward.active = false
  48. }
  49. }
  50. private onTouchEnd(event: EventTouch) {
  51. switch (event.target.name) {
  52. case "btn_close":
  53. oops.gui.remove(UIID.SideReward);
  54. break;
  55. case "btn_side":
  56. tt.navigateToScene({
  57. scene: "sidebar",
  58. success: (res) => {
  59. console.log("navigate to scene success");
  60. },
  61. fail: (res) => {
  62. console.log("navigate to scene fail: ", res);
  63. oops.gui.toast("跳转失败")
  64. // 跳转失败回调逻辑
  65. },
  66. });
  67. DataSdk.reportEvent(REPORT_EVENT.CLICK_SIDEBAR,ecs.getSingleton(SingletonModuleComp)?.account?.AccountModel?.lv)
  68. break;
  69. case "btn_reward":
  70. if (smc.initialize.account.AccountModel.reward) {
  71. oops.gui.toast("已经领取过奖励了")
  72. } else {
  73. oops.gui.toast("解锁关卡3皮肤")
  74. smc.initialize.account.AccountModel.reward = true
  75. oops.gui.open(UIID.Skin)
  76. }
  77. break;
  78. }
  79. event.propagationStopped = true;
  80. }
  81. protected onDestroy(): void {
  82. oops.message.off(GameEvent.SideBarEnter,this.setBtnStatus,this)
  83. }
  84. reset() {
  85. this.node.destroy();
  86. }
  87. }