InitRes.ts 2.9 KB

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  1. /*
  2. * @Author: dgflash
  3. * @Date: 2022-07-22 17:06:22
  4. * @LastEditors: dgflash
  5. * @LastEditTime: 2022-08-08 14:26:38
  6. */
  7. import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
  8. import { AsyncQueue, NextFunction } from "../../../../../extensions/oops-plugin-framework/assets/libs/collection/AsyncQueue";
  9. import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
  10. import { config } from "../../../../../extensions/oops-plugin-framework/assets/module/config/Config";
  11. import { UIID } from "../../common/config/GameUIConfig";
  12. import { Initialize } from "../Initialize";
  13. import { LoadingViewComp } from "../view/LoadingViewComp";
  14. /** 初始化游戏公共资源 */
  15. @ecs.register('InitRes')
  16. export class InitResComp extends ecs.Comp {
  17. reset() { }
  18. }
  19. export class InitResSystem extends ecs.ComblockSystem implements ecs.IEntityEnterSystem {
  20. filter(): ecs.IMatcher {
  21. return ecs.allOf(InitResComp);
  22. }
  23. entityEnter(e: Initialize): void {
  24. var queue: AsyncQueue = new AsyncQueue();
  25. // 加载自定义资源
  26. this.loadCustom(queue);
  27. // 加载多语言包加载多语言包
  28. this.loadLanguage(queue);
  29. // 加载公共资源
  30. this.loadCommon(queue);
  31. // 加载游戏内容加载进度提示界面
  32. this.onComplete(queue, e);
  33. queue.play();
  34. }
  35. /** 加载自定义内容(可选) */
  36. private loadCustom(queue: AsyncQueue) {
  37. queue.push(async (next: NextFunction, params: any, args: any) => {
  38. // 加载多语言对应字体
  39. oops.res.load("language/font/" + oops.language.current, next);
  40. });
  41. }
  42. /** 加载化语言包(可选) */
  43. private loadLanguage(queue: AsyncQueue) {
  44. queue.push((next: NextFunction, params: any, args: any) => {
  45. // 设置默认语言
  46. let lan = oops.storage.get("language");
  47. if (lan == null) {
  48. lan = "zh";
  49. oops.storage.set("language", lan);
  50. }
  51. // 设置语言包路径
  52. oops.language.setAssetsPath(config.game.languagePathJson, config.game.languagePathTexture);
  53. // 加载语言包资源
  54. oops.language.setLanguage(lan, next);
  55. });
  56. }
  57. /** 加载公共资源(必备) */
  58. private loadCommon(queue: AsyncQueue) {
  59. queue.push((next: NextFunction, params: any, args: any) => {
  60. oops.res.loadDir("common", next);
  61. });
  62. }
  63. /** 加载完成进入游戏内容加载界面 */
  64. private onComplete(queue: AsyncQueue, e: Initialize) {
  65. queue.complete = async () => {
  66. var node = await oops.gui.openAsync(UIID.Loading);
  67. if (node) e.add(node.getComponent(LoadingViewComp) as ecs.Comp);
  68. e.remove(InitResComp);
  69. };
  70. }
  71. }