Vehicle.ts 1.4 KB

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  1. import { Vec3, Node } from "cc";
  2. import { ViewUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/ViewUtil";
  3. import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
  4. import { VehicleModelComp } from "./model/VehicleModelComp";
  5. import { VehicleViewComp } from "./view/VehicleViewComp";
  6. import { VehicleSitSystem } from "./bll/VehicleCheck";
  7. /**
  8. * 关卡实体
  9. * 1、生成关卡初始话数据
  10. */
  11. @ecs.register('Vehicle')
  12. export class Vehicle extends ecs.Entity {
  13. VehicleModel!: VehicleModelComp;
  14. protected init() {
  15. // 添加关卡数据组件
  16. this.addComponents<ecs.Comp>(VehicleModelComp);
  17. }
  18. destroy(): void {
  19. // 如果该组件对象是由ecs系统外部创建的,则不可回收,需要用户自己手动进行回收。
  20. this.remove(VehicleViewComp);
  21. super.destroy();
  22. }
  23. /** 加载关卡显示对象(cc.Component在创建后,添加到ECS框架中,使实体上任何一个ECS组件都可以通过 ECS API 获取到视图层对象 */
  24. load(parent: Node, pos: Vec3 = Vec3.ZERO) {
  25. var node = ViewUtil.createPrefabNode("game/prefab/car");
  26. var mv = node.getComponent(VehicleViewComp)!;
  27. this.add(mv);
  28. node.parent = parent;
  29. node.setPosition(pos);
  30. }
  31. }
  32. export class EcsVehicleSystem extends ecs.System {
  33. constructor() {
  34. super();
  35. this.add(new VehicleSitSystem());
  36. }
  37. }