LoadingViewComp.ts 3.2 KB

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  1. /*
  2. * @Author: dgflash
  3. * @Date: 2021-07-03 16:13:17
  4. * @LastEditors: dgflash
  5. * @LastEditTime: 2022-08-10 18:07:35
  6. */
  7. import { AssetManager, _decorator } from "cc";
  8. import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
  9. import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
  10. import { CCVMParentComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCVMParentComp";
  11. import { UIID } from "../../common/config/GameUIConfig";
  12. import { JsonUtil } from "../../../../../extensions/oops-plugin-framework/assets/core/utils/JsonUtil";
  13. import { TableCheckpointLevel } from "../../common/table/TableCheckpointLevel";
  14. import { smc } from "../../common/SingletonModuleComp";
  15. import { AccountInitComp } from "../../account/bll/AccountInit";
  16. const { ccclass, property } = _decorator;
  17. /** 游戏资源加载 */
  18. @ccclass('LoadingViewComp')
  19. @ecs.register('LoadingView', false)
  20. export class LoadingViewComp extends CCVMParentComp {
  21. /** VM 组件绑定数据 */
  22. data: any = {
  23. /** 加载资源当前进度 */
  24. finished: 0,
  25. /** 加载资源最大进度 */
  26. total: 0,
  27. /** 加载资源进度比例值 */
  28. progress: "0",
  29. /** 加载流程中提示文本 */
  30. prompt: ""
  31. };
  32. private progress: number = 0;
  33. reset(): void {
  34. // 获取用户信息的多语言提示文本
  35. this.data.prompt = oops.language.getLangByID("loading_load_player");
  36. // 进入自定义游戏内容界面
  37. // oops.gui.open(UIID.Game);
  38. // 生成关卡实体
  39. smc.initialize.account.add(AccountInitComp)
  40. }
  41. start() {
  42. this.enter();
  43. }
  44. enter() {
  45. this.loadRes();
  46. }
  47. /** 加载资源 */
  48. private async loadRes() {
  49. this.data.progress = 0;
  50. await this.loadCustom();
  51. this.loadGameRes();
  52. }
  53. /** 加载游戏本地JSON数据(自定义内容) */
  54. private loadCustom() {
  55. // 加载游戏本地JSON数据的多语言提示文本
  56. this.data.prompt = oops.language.getLangByID("loading_load_json");
  57. return new Promise(async (resolve, reject) => {
  58. await JsonUtil.loadAsync(TableCheckpointLevel.TableName);
  59. resolve(null);
  60. });
  61. }
  62. /** 加载初始游戏内容资源 */
  63. private loadGameRes() {
  64. // 加载初始游戏内容资源的多语言提示文本
  65. this.data.prompt = oops.language.getLangByID("loading_load_game");
  66. oops.res.loadDir("game", this.onProgressCallback.bind(this), this.onCompleteCallback.bind(this));
  67. }
  68. /** 加载进度事件 */
  69. private onProgressCallback(finished: number, total: number, item: any) {
  70. this.data.finished = finished;
  71. this.data.total = total;
  72. var progress = finished / total;
  73. if (progress > this.progress) {
  74. this.progress = progress;
  75. this.data.progress = (progress * 100).toFixed(2);
  76. }
  77. }
  78. /** 加载完成事件 */
  79. private onCompleteCallback() {
  80. this.ent.remove(LoadingViewComp);
  81. }
  82. }