Initialize.ts 998 B

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  1. /*
  2. * @Author: dgflash
  3. * @Date: 2021-11-11 17:45:23
  4. * @LastEditors: dgflash
  5. * @LastEditTime: 2022-08-03 10:07:14
  6. */
  7. import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
  8. import { Account } from "../account/Account";
  9. import { InitResComp, InitResSystem } from "./bll/InitRes";
  10. /**
  11. * 游戏进入初始化模块
  12. * 1、热更新
  13. * 2、加载默认资源
  14. */
  15. @ecs.register('Initialize')
  16. export class Initialize extends ecs.Entity {
  17. /** 帐号管理 */
  18. account: Account = null!;
  19. protected init() {
  20. // 帐号模块为初始化模块的子实体对象
  21. // console.log('11111111111111')
  22. this.account = ecs.getEntity<Account>(Account);
  23. // console.log(this.account)
  24. this.addChild(this.account);
  25. // 初始化游戏公共资源
  26. this.add(InitResComp);
  27. }
  28. }
  29. export class EcsInitializeSystem extends ecs.System {
  30. constructor() {
  31. super();
  32. this.add(new InitResSystem());
  33. }
  34. }