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- import { Component, _decorator, Node, EventTouch, systemEvent, input, Input, geometry, Camera, PhysicsSystem, director, v3, Vec3 } from "cc";
- import { Checkpoint } from "../Checkpoint";
- import { PuppetViewComp } from "../../puppet/view/PuppetViewComp";
- const { ccclass, property } = _decorator;
- /** 关卡点击控制 */
- @ccclass('CheckpointViewController')
- export class CheckpointViewController extends Component {
- /** 角色对象 */
- checkpoint: Checkpoint = null!;
- @property({ type: Camera, tooltip: '主相机' })
- public mainCamera: Camera | null = null;
- // @property({ type: Node, tooltip: '待触摸物体' })
- // public node_touch_1: Node | null = null;
- private _ray: geometry.Ray = new geometry.Ray();
- onLoad() {
- const cameras = director.getScene().getComponentsInChildren(Camera);
- this.mainCamera = cameras.find(camera => camera.node.name === 'MainCamera');
- input.on(Input.EventType.TOUCH_END, this.onTouchStart, this);
- }
- onDestory() {
- input.off(Input.EventType.TOUCH_END, this.onTouchStart, this);
- }
- onTouchStart(event: EventTouch) {
- // 基于摄像机 画射线
- this.mainCamera?.screenPointToRay(event.getLocation().x, event.getLocation().y, this._ray);
- if (PhysicsSystem.instance.raycast(this._ray)) {
- const r = PhysicsSystem.instance.raycastResults;
- for (let index = 0; index < r.length; index++) {
- const element = r[index];
- // console.log(this.node?.uuid)
- const view = element.collider.node?.getComponent(PuppetViewComp) as PuppetViewComp
- if (view) {
- view.controller.onPuppetClick()
- }
- break
- }
- }
- }
- }
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