Checkpoint.ts 3.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283
  1. import { Vec3, Node } from "cc";
  2. import { ViewUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/ViewUtil";
  3. import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
  4. import { CheckpointUpgradeComp, CheckpointUpgradeSystem } from "./bll/CheckpointUpgrade";
  5. import { InitCheckpointSystem } from "./bll/InitCheckpoint";
  6. import { CheckpointModelLevelComp } from "./model/CheckpointModelLevel";
  7. import { CheckpointViewComp } from "./view/CheckpointViewComp";
  8. import { CheckpointModelComp } from "./model/CheckpointModel";
  9. import { VehicleOperationSystem } from "./bll/VehicleOperation";
  10. import { StationOperationSystem } from "./bll/StationOperation";
  11. import { CheckpointCheckSystem } from "./bll/CheckpointCheck";
  12. import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
  13. import { UIID } from "../common/config/GameUIConfig";
  14. import { CheckpointModelBaseComp } from "./model/CheckpointModelBase";
  15. import { SkinChangeSystem } from "./bll/SkinChange";
  16. import { FullVehicleOperationSystem } from "./bll/FullVehicleOperation";
  17. import { AddCellOperationSystem } from "./bll/AddCellOperation";
  18. import { ClearCellOperationSystem } from "./bll/ClearCellOperation";
  19. /**
  20. * 关卡实体
  21. * 1、生成关卡初始话数据
  22. */
  23. @ecs.register('Checkpoint')
  24. export class Checkpoint extends ecs.Entity {
  25. CheckpointModelLevel!: CheckpointModelLevelComp;
  26. CheckpointModel!: CheckpointModelComp;
  27. CheckpointModelBase!: CheckpointModelBaseComp;
  28. // 业务层
  29. CheckpointUpgrade!: CheckpointUpgradeComp;
  30. // 视图层
  31. CheckpointView!:CheckpointViewComp;
  32. protected init() {
  33. // 添加关卡数据组件
  34. this.addComponents<ecs.Comp>(CheckpointModelComp, CheckpointModelLevelComp,CheckpointModelBaseComp);
  35. oops.audio.volumeMusic = 0
  36. oops.audio.playerMusicLoop("common/audio/bgm");
  37. }
  38. /** 关卡升级(升级只修改数据) */
  39. upgrade(lv: number = 0) {
  40. var ru = this.add(CheckpointUpgradeComp);
  41. ru.lv = lv;
  42. }
  43. destroy(): void {
  44. // 如果该组件对象是由ecs系统外部创建的,则不可回收,需要用户自己手动进行回收。
  45. this.remove(CheckpointViewComp);
  46. super.destroy();
  47. }
  48. /** 加载关卡显示对象(cc.Component在创建后,添加到ECS框架中,使实体上任何一个ECS组件都可以通过 ECS API 获取到视图层对象 */
  49. load(parent: Node, pos: Vec3 = Vec3.ZERO, cb: () => void = () => { }) {
  50. var node = ViewUtil.createPrefabNode("game/prefab/level");
  51. var mv = node.getComponent(CheckpointViewComp)!;
  52. this.add(mv);
  53. node.parent = parent;
  54. node.setPosition(pos);
  55. cb && cb()
  56. }
  57. }
  58. export class EcsCheckpointSystem extends ecs.System {
  59. constructor() {
  60. super();
  61. this.add(new InitCheckpointSystem());
  62. this.add(new CheckpointUpgradeSystem());
  63. this.add(new VehicleOperationSystem());
  64. this.add(new StationOperationSystem());
  65. this.add(new CheckpointCheckSystem());
  66. this.add(new SkinChangeSystem())
  67. this.add(new FullVehicleOperationSystem())
  68. this.add(new AddCellOperationSystem())
  69. this.add(new ClearCellOperationSystem())
  70. }
  71. }