CheckpointViewController.ts 2.2 KB

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  1. import { Component, _decorator, Node, EventTouch, systemEvent, input, Input, geometry, Camera, PhysicsSystem, director, v3, Vec3 } from "cc";
  2. import { Checkpoint } from "../Checkpoint";
  3. import { PuppetViewComp } from "../../puppet/view/PuppetViewComp";
  4. import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
  5. import { GameEvent } from "../../common/config/GameEvent";
  6. import { Puppet } from "../../puppet/puppet";
  7. const { ccclass, property } = _decorator;
  8. /** 关卡点击控制 */
  9. @ccclass('CheckpointViewController')
  10. export class CheckpointViewController extends Component {
  11. /** 角色对象 */
  12. checkpoint: Checkpoint = null!;
  13. @property({ type: Camera, tooltip: '主相机' })
  14. public mainCamera: Camera | null = null;
  15. // @property({ type: Node, tooltip: '待触摸物体' })
  16. // public node_touch_1: Node | null = null;
  17. private _ray: geometry.Ray = new geometry.Ray();
  18. onLoad() {
  19. const cameras = director.getScene().getComponentsInChildren(Camera);
  20. this.mainCamera = cameras.find(camera => camera.node.name === 'MainCamera');
  21. input.on(Input.EventType.TOUCH_END, this.onTouchStart, this);
  22. }
  23. onDestory() {
  24. input.off(Input.EventType.TOUCH_END, this.onTouchStart, this);
  25. }
  26. onTouchStart(event: EventTouch) {
  27. // 基于摄像机 画射线
  28. this.mainCamera?.screenPointToRay(event.getLocation().x, event.getLocation().y, this._ray);
  29. if (PhysicsSystem.instance.raycast(this._ray)) {
  30. const r = PhysicsSystem.instance.raycastResults;
  31. for (let index = 0; index < r.length; index++) {
  32. const element = r[index];
  33. // console.log(this.node?.uuid)
  34. const view = element.collider.node?.getComponent(PuppetViewComp) as PuppetViewComp
  35. if (view) {
  36. view.controller.onPuppetClick()
  37. const puppet = view.ent as Puppet
  38. if (puppet?.PuppetModel) {
  39. oops.message.dispatchEvent(GameEvent.PuppetClick, [puppet.PuppetModel.x, puppet.PuppetModel.y])
  40. }
  41. }
  42. break
  43. }
  44. }
  45. }
  46. }