CheckpointMainViewComp.ts 5.2 KB

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  1. /*
  2. * @Author: dgflash
  3. * @Date: 2022-06-02 09:38:48
  4. * @LastEditors: dgflash
  5. * @LastEditTime: 2022-09-20 17:18:29
  6. */
  7. import { EventTouch, Node, _decorator, sys } from "cc";
  8. import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
  9. import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
  10. import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
  11. import { UIID } from "../../common/config/GameUIConfig";
  12. import { SingletonModuleComp } from "../../common/SingletonModuleComp";
  13. import { CheckpointLevelItemViewComp } from "./CheckpointLevelItem";
  14. const { ccclass, property } = _decorator;
  15. /** 主界面 */
  16. @ccclass('CheckpointMainViewComp')
  17. @ecs.register('CheckpointMainView', false)
  18. export class CheckpointMainViewComp extends CCComp {
  19. @property({ type: [CheckpointLevelItemViewComp], visible: true, tooltip: '关卡item' })
  20. itemArr: Array<CheckpointLevelItemViewComp> = []
  21. onAdded(args: any) {
  22. console.log(args);
  23. }
  24. onLoad() {
  25. const btnSkin = this.node.getChildByName("btn_skin")
  26. const btnAddCell = this.node.getChildByPath("bottom/btn_add_cell")
  27. const btnClear = this.node.getChildByPath("bottom/btn_clear")
  28. const btnLeave = this.node.getChildByPath("bottom/btn_leave")
  29. const btnReward = this.node.getChildByPath("btn_reward")
  30. const btnSetting = this.node.getChildByPath("btn_setting")
  31. btnSkin.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
  32. btnAddCell.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
  33. btnClear.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
  34. btnLeave.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
  35. btnSetting.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
  36. btnReward.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
  37. this.initLevel()
  38. if (sys.platform === sys.Platform.BYTEDANCE_MINI_GAME) {
  39. //判断用户是否支持侧边栏进入功能,有些旧版的抖音没有侧边栏,这种情况就把入口有礼那个按钮给隐藏掉
  40. tt.checkScene({
  41. scene: "sidebar",
  42. success: (res) => {
  43. btnReward.active = true
  44. },
  45. fail: (res) => {
  46. btnReward.active = false
  47. }
  48. });
  49. } else {
  50. btnReward.active = false
  51. }
  52. }
  53. initLevel() {
  54. const lv = ecs.getSingleton(SingletonModuleComp).account.AccountModel.lv
  55. const arr = this.generateRange(lv)
  56. for (let index = 0; index < arr.length; index++) {
  57. const element = arr[index];
  58. this.itemArr[index].lv = element
  59. }
  60. }
  61. generateRange(n: number) {
  62. // // 计算起始数字
  63. // let start = n - ((n - 1) % 5);
  64. // // 创建一个数组,包含从起始数字开始的5个连续数字
  65. // let range = Array.from({ length: 5 }, (v, i) => start + i);
  66. // return range;
  67. // 直接处理1-5的特殊情况
  68. if (n >= 1 && n <= 5) {
  69. return [1, 2, 3, 4, 5];
  70. } else {
  71. // 计算中间值的位置,确保n位于中间
  72. let start = n - 2; // 使n成为中间值
  73. // 确保开始值不小于1
  74. start = Math.max(start, 1);
  75. let range = Array.from({ length: 5 }, (v, i) => start + i);
  76. // 调整以确保数组不超过n的下一个完整5的倍数段
  77. if (range[4] - range[0] !== 4) { // 如果计算的范围超出了预期(比如遇到边界情况)
  78. range = range.map((_, i) => n - 2 + i); // 重新计算以保持n在中间
  79. }
  80. return range;
  81. }
  82. }
  83. private onTouchEnd(event: EventTouch) {
  84. // console.log('点到我了',event.target.name)
  85. const checkpoint = ecs.getSingleton(SingletonModuleComp).account.checkpoint
  86. switch (event.target.name) {
  87. case "btn_setting":
  88. oops.gui.open(UIID.Setting);
  89. break;
  90. case "btn_skin":
  91. oops.gui.open(UIID.Skin);
  92. break;
  93. case "btn_clear":
  94. if (checkpoint.CheckpointModelBase.vm.clearCount >= 3) {
  95. oops.gui.toast('该关卡使用次数已满')
  96. return
  97. }
  98. oops.gui.open(UIID.ClearCell);
  99. break;
  100. case "btn_add_cell":
  101. if (checkpoint.CheckpointModelBase.vm.addCellCount >= 3) {
  102. oops.gui.toast('该关卡使用次数已满')
  103. return
  104. }
  105. oops.gui.open(UIID.AddCell);
  106. break;
  107. case "btn_leave":
  108. if (checkpoint.CheckpointModelBase.vm.leaveCount >= 3) {
  109. oops.gui.toast('该关卡使用次数已满')
  110. return
  111. }
  112. oops.gui.open(UIID.VehicleLeave);
  113. break;
  114. case "btn_reward":
  115. oops.gui.open(UIID.SideReward);
  116. break;
  117. }
  118. event.propagationStopped = true;
  119. }
  120. reset() {
  121. this.node.destroy();
  122. }
  123. }