/* * @Author: dgflash * @Date: 2021-11-11 19:05:32 * @LastEditors: dgflash * @LastEditTime: 2022-07-25 17:05:19 */ import { _decorator } from 'cc'; import { GameComponent } from '../../../../../extensions/oops-plugin-framework/assets/core/game/GameComponent'; import { ecs } from '../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS'; const { ccclass, property } = _decorator; /** * ECS结合Cocos Creator组件 * 使用方法: * 1、对象拥有Cocos引擎组件功能、ECS 组件全局访问功能 * 2、网络游戏,优先有数据对象,在才创建视图组件的流程,在释放视图组件时,不释放数据对象 * 3、对象自带监听、释放、发送全局消息功能 * 4、对象管理的所有节点摊平,直接通过节点名获取cc.Node对象(节点名不能有重名) */ @ccclass('CCComp') export abstract class CCComp extends GameComponent implements ecs.IComp { static tid: number = -1; static compName: string; canRecycle!: boolean; ent!: ecs.Entity; abstract reset(): void; }