import { Vec3, Node, MeshRenderer, Color, RenderableComponent, Material } from "cc"; import { ViewUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/ViewUtil"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { PuppetModelComp } from "./model/PuppetModelComp"; import { PuppetViewComp } from "./view/PuppetViewComp"; import { PathFindComp } from "../common/ecs/path/PathFind"; import { PuppetPathSystem } from "./bll/PuppetPath"; /** * 人物实体 */ @ecs.register('Puppet') export class Puppet extends ecs.Entity { PuppetModel!: PuppetModelComp; PathFind!: PathFindComp; PuppetView!: PuppetViewComp; protected init() { // 添加关卡数据组件 this.addComponents(PuppetModelComp); } destroy(): void { // 如果该组件对象是由ecs系统外部创建的,则不可回收,需要用户自己手动进行回收。 this.remove(PuppetViewComp); super.destroy(); } /** 加载关卡显示对象(cc.Component在创建后,添加到ECS框架中,使实体上任何一个ECS组件都可以通过 ECS API 获取到视图层对象 */ load(parent: Node, color: string, pos: Vec3 = Vec3.ZERO,) { var node = ViewUtil.createPrefabNode("game/prefab/man"); // 获取MeshRenderer组件 let rendererComponet = node.getComponentInChildren(MeshRenderer) as RenderableComponent if (rendererComponet) { // 获取材质实例 let materialIns = rendererComponet.material if (materialIns) { // 修改材质实例的颜色 let colorStr; switch (color.toLowerCase()) { case "red": colorStr = Color.RED; break; case "blue": colorStr = Color.BLUE; break; case "yellow": colorStr = Color.YELLOW; break; default: colorStr = Color.WHITE; // 默认颜色 } materialIns.setProperty('albedo', colorStr); rendererComponet.material = materialIns } } var mv = node.getComponent(PuppetViewComp)!; this.add(mv); node.parent = parent; node.setPosition(pos); } } export class EcsPuppetSystem extends ecs.System { constructor() { super(); this.add(new PuppetPathSystem()) } }