import { Vec3,Node } from "cc"; import { ViewUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/ViewUtil"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CheckpointUpgradeComp, CheckpointUpgradeSystem } from "./bll/CheckpointUpgrade"; import { InitCheckpointSystem } from "./bll/InitCheckpoint"; import { CheckpointModelLevelComp } from "./model/CheckpointModelLevel"; import { CheckpointViewComp } from "./view/CheckpointViewComp"; import { CheckpointModelComp } from "./model/CheckpointModel"; /** * 关卡实体 * 1、生成关卡初始话数据 */ @ecs.register('Checkpoint') export class Checkpoint extends ecs.Entity { CheckpointModelLevel!: CheckpointModelLevelComp; CheckpointModel!: CheckpointModelComp; // 业务层 CheckpointUpgrade!: CheckpointUpgradeComp; protected init() { // 添加关卡数据组件 this.addComponents(CheckpointModelComp,CheckpointModelLevelComp); } /** 关卡升级(升级只修改数据) */ upgrade(lv: number = 0) { var ru = this.add(CheckpointUpgradeComp); ru.lv = lv; } destroy(): void { // 如果该组件对象是由ecs系统外部创建的,则不可回收,需要用户自己手动进行回收。 this.remove(CheckpointViewComp); super.destroy(); } /** 加载关卡显示对象(cc.Component在创建后,添加到ECS框架中,使实体上任何一个ECS组件都可以通过 ECS API 获取到视图层对象 */ load(parent: Node, pos: Vec3 = Vec3.ZERO) { var node = ViewUtil.createPrefabNode("game/prefab/level"); var mv = node.getComponent(CheckpointViewComp)!; this.add(mv); node.parent = parent; node.setPosition(pos); } } export class EcsCheckpointSystem extends ecs.System { constructor() { super(); this.add(new InitCheckpointSystem()); this.add(new CheckpointUpgradeSystem()); } }