import { sys } from "cc"; // VibrationManager.ts export class VibrationManager { private static instance: VibrationManager; private _switch_vibration: boolean = true; /** * 获取震动开关值 */ get switchVibration(): boolean { return this._switch_vibration; } /** * 设置震动开关值 * @param value 开关值 */ set switchVibration(value: boolean) { this._switch_vibration = value; } private constructor() {} // 获取AdManager的单例对象 public static getInstance(): VibrationManager { if (!VibrationManager.instance) { VibrationManager.instance = new VibrationManager(); } return VibrationManager.instance; } // 震动(短) vibrateShort() { if(!this.switchVibration)return if (sys.platform === sys.Platform.WECHAT_GAME) { // 微信小游戏环境 wx.vibrateShort({ success: () => console.log("Vibrate short success"), fail: () => console.error("Vibrate short failed"), }); } else if (sys.platform === sys.Platform.BYTEDANCE_MINI_GAME) { // 抖音小游戏环境 tt.vibrateShort({ success: () => console.log("Vibrate short success"), fail: () => console.error("Vibrate short failed"), }); } else { console.log("Vibrate short called in unsupported platform"); } } // 震动(长) vibrateLong() { if (sys.platform === sys.Platform.WECHAT_GAME) { // 微信小游戏环境 wx.vibrateLong({ success: () => console.log("Vibrate long success"), fail: () => console.error("Vibrate long failed"), }); } else if (sys.platform === sys.Platform.BYTEDANCE_MINI_GAME) { // 抖音小游戏环境 tt.vibrateLong({ success: () => console.log("Vibrate long success"), fail: () => console.error("Vibrate long failed"), }); } else { console.log("Vibrate long called in unsupported platform"); } } }